Thomas Ludwig
Resident

Inspired by 90’s demoscene productions, Thomas discovered a lifelong path in computer graphics. After an internship at Lionhead Studios and role as lead graphics developer at Virtual Spectator New Zealand, he contributed to LuxRender with the author of Octane Render before joining Glare Technologies in 2009, where he developed Indigo Renderer and Chaotica Fractals. His 2018 SIGGRAPH paper can be viewed here.